The interactive virtual reality experience takes you to Tumucumaque, one of the world’s largest protected rainforest areas, located in the north-east of Brazil.
It offers 400 hectares of virtual Brazilian rainforest (about the size of 8 football fields) ready to be explored: on the ground, in the air and in the water – by day and by night. Users are invited to immerse themselves in a varied and diverse environment with more than 7,500 species of
plants, developed in close coordination with experts from Berlin’s Museum of Natural History.
They can experience this world as a human, or as one of the many creatures living here. This is the special feature of the VR experience: it allows users to explore this unique but threatened ecosystem from the perspective of one its animal inhabitants. As a caiman lurking in the water, a frog hopping through the undergrowth, a harpy eagle flying below the forest canopy, a Goliath bird spider crawling on the ground or a vampire bat hanging upside down in a cave.
Inside Tumucumaque is a project by the Interactive Media Foundation and Filmtank, designed and developed by Artificial Rome, with scientific support from the Museum of Natural History in Berlin as part of the Mediasphere For Nature programme.
The exhibition is open in Haltia 6.4.-2.6.2019!
Their aim is to create an immersive, research-based experience: experts on the respective animals provide insight into their physiognomy and movement sequences, and together we approach possible interpretations of the special way these animals engage with their environment. This installation translates the way animals perceive the world into a sensual experience that we can comprehend as humans by using ultraviolet colour spectra, movements in super slow motion, visualisations of echo sounder locations and colour night vision as well as spatial 3D sound.
From the outset, the goal was to create an illustrative design that follows the tradition of scientific drawings – a unique look in virtual reality. To bring this vision to life, 750 textures were created by hand using the watercolour techniques of the old masters. The use of additional, specially programmed custom shaders, which allow separate colour palettes for each depth, enhances the look from every perspective. Hand-coded shaders are also used to realistically simulate wind, water and sunlight. For example, a highly effective volumetric lighting system was developed to allow light to enter through the canopy of the trees, which also provides the visual guidance system. One of the biggest challenges lies not only in the high resolution in VR, but also in the rich detail of the animations.
As an immersive edutainment format, the installation created by the Interactive Media Foundation in cooperation with Filmtank, Artificial Rome and the Museum of Natural History in Berlin playfully sparks curiosity and interest in scientific research, and contributes to a deeper understanding of the endangered biodiversity of our planet.
Executive Producer: Diana Schniedermeier
Creative Director: Ina Krüger, Patrik de Jong
Concept Artist: Dirk Hoffmann
Art Director: Dirk Hoffmann, Robert Werner
AD/3D/Animation:Nico Schwenke, Christian Rambow, Dana Würzburg
Technical Lead: Sebastian Hein
Technical Development: Dennis Zimmermann , Huyen Tien
Sounddesign: Christian Barth, Julian Ferreira da Silva
Project manager: Florian Köhler, Jochen Watral, Kristin Sperling
Producer: Michael Grotenhoff, Saskia Kress, Diana Schniedermeier
With scientific support from the Museum of Natural History as part of the Mediasphere For Nature programme: PD Dr. Mark-Oliver Rödel , Dr. Jason Dunlop, Dr. Sylke Frahnert, PD Dr. Frieder Mayer, Dr. Karl-Heinz Frommolt.